; 'ying feng Lighting MHY-380 BSW', 23 DMX Channels, filename: 380S23CH.R20 ; Copyright ?Avolites Ltd. 2018 ; ; Date By Description ; 07-06-16 ying feng Created ; 30-08-18 Pers Creator Created - Exported from Diamond 4 file. ; ;---------------------------------------------------------------------------- ; The device name, upto 11 characters, no spaces are allowed DEVICE 380BSW mode=380BSW, 23 DMX Channels NAME "ying feng lighting" "LQE-380S,Mode1=23dmx" ; ;---------------------------------------------------------------------------- ; The Type of instrument, 1 & M must required for backward compatibility ; The middle number denotes the number of DMX channels used TYPE 1 23 M ; ;---------------------------------------------------------------------------- ; Mirror/Head resolution MIRROR 2 540 270 ; | | | ; | | |_______ maximum tilt movement (in degrees) ; | |____________ maximum pan movement (in degrees) ; |_________________ 1 means moving mirror, 2 means moving head ; ;---------------------------------------------------------------------------- ; Patching Information. (Upto 10 lines allowed) ; Upto 10 lines of 159 chars are allowed including formulae ; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char) ; Allowed modifiers ; +,-,*,/,(,) basic arithmatic ; % means remainder after divide ; & means logical AND ; | means logical OR ; R means reverse the bits of the current result (operates on a byte) ; ^ means logical Exclusive OR (operates on a byte) ; > means shift to the right ; < shift to the left ; r followed by number means get the value of that parameter ; d DMX address ; n Fixture name, a 0 terminated character string ; h The handle number DEVICEADDRESS "Handle %2d"h "Fixture %11s"n "DMX %03d"d "" "" "Set to 350BSW,23 DMX" "" "" DAEND ; ;---------------------------------------------------------------------------- ; Specify DMX limits ; ; minimum allowed dmx number MINDMX=1 ; ; maximum allowed dmx number MAXDMX=489 ; ; DMX number must be divisible by this DIVBY=1 ; ;---------------------------------------------------------------------------- ; DMX channel description ; ; Column by column description of each DMX channel ; 1. The channels bank number (1..20) ; 2. The upper faders in the bank (1) or the lower faders in the bank (61) ; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP, ; s=16-bit Fadeable LTP ; 4. DMX offset (1..number of DMX channels) ; 5. The output level is proportionally reduced by this level (0..100%) ; 6. The curve number (applicable only to HTP channels), usually set to 1 ; 7. Inverted (I) or Normal (N) ; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow, ; E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate, ; L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom, ; R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised) ; 9. Checksum channel (Always 1) ;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed ;11. The ON value of this channel (0..255) ;12. The Highlight level of this channel ;13. The Lowlight level of this channel ; DMX 2 61 L 1 100 1N O 1 "Shutter" 48 0 0 1 1 H 2 100 1N H 1 "Dimmer" 255 0 0 0 0 H 3 100 1N H 1 "Dimmer Low" 255 0 0 4 1 I 4 100 1N A 1 "Colour" 0 0 0 6 1 I 5 100 1N I 1 "Gobo 1" 0 0 0 7 1 I 6 100 1N J 1 "Gobo 2" 0 0 0 7 61 I 7 100 1N M 1 "Gobo 2 Rot" 0 0 0 0 0 L 8 100 1N M 1 "Gobo 2 R Low" 0 0 0 2 1 L 9 100 1N G 1 "Focus" 128 0 0 0 0 L 10 100 1N G 1 "Focus Low" 128 0 0 5 1 L 11 100 1N Q 1 "Zoom" 128 0 0 0 0 L 12 100 1N Q 1 "Zoom Low" 128 0 0 10 1 L 13 100 1N P 1 "Prism" 16 0 0 10 61 I 14 100 1N P 1 "Prism Rot" 0 0 0 9 1 L 15 100 1N 0 1 "Prism1" 16 0 0 9 61 L 16 100 1N 0 1 "Prism1 Rot" 0 0 0 5 61 L 17 100 1N L 1 "Frost" 16 0 0 3 61 L 18 100 1N E 1 "Pan" 128 0 0 0 0 L 19 100 1N E 1 "Pan Low" 128 0 0 3 1 L 20 100 1N F 1 "Tilt" 128 0 0 0 0 L 21 100 1N F 1 "Tilt Low" 128 0 0 8 1 L 22 100 1N 0 1 "P/T Speed" 0 0 0 8 61 L 23 100 1N 0 1 "Control" 4 0 0 END ; ;---------------------------------------------------------------------------- TEXT ying feng Lighting MHY-380 BSW 380BSW,23 DMX INPUT fixture DMX No. Press a Fixture Select or Swop button to make the patch. END ATTR Function Obsolete END ;---------------------------------------------------------------------------- ; Preset Palette Tables ;---------------------------------------------------------------------------- ; Macros MACRO "Lamp On" 1 23 "data" 0 E "delay" 1 46 "data" 0 4 MEND MACRO "Reset" 2 23 "data" 0 40 "delay" 1 46 "data" 0 4 MEND MACRO "Lamp Off" 3 23 "data" 0 18 "delay" 1 46 "data" 0 4 MEND MACRO "P/T Reset" 4 23 "data" 0 4A "delay" 1 46 "data" 0 4 MEND MACRO "Colour Reset" 5 23 "data" 0 54 "delay" 1 46 "data" 0 4 MEND MACRO "Gobo Reset" 6 23 "data" 0 5E "delay" 1 46 "data" 0 4 MEND ;---------------------------------------------------------------------------- ; Range Tables ; Column by column description... ; 1. Low DMX value (inclusive) ; 2. High DMX value (inclusive) ; 3. Displayed text (max 11 chars) ; Variables used a=low val, b=high val, c=DMX val RANGE 1 ;Shutter 0 31 "Closed" 32 63 "Open" 64 127 "Strobe %3d%%"(c-a)*100/(b-a) 128 159 "Open" 160 223 "Strob %2d Hz"(c-a)*50/(b-a) 224 255 "Open" REND RANGE 2 ;Dimmer 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 4 ;Colour 0 0 "Open" 0 3 "Open" 5 5 "Open/Red" 10 10 "Red" 15 15 "Red/Amber" 20 20 "Amber" 25 25 "Amber/Yello" 30 30 "Yellow" 35 35 "Yellow/Deep" 40 40 "Deep Green" 45 45 "Deep Green/" 50 50 "Deep Blue" 55 55 "Blue/Purple" 60 60 "Purple" 65 65 "Purple/Mage" 70 70 "Magenta" 75 75 "Magenta/Dee" 80 80 "Deep Red" 85 85 "Deep Red/Li" 90 90 "Yellow" 95 95 "Light Yello" 100 100 "Green" 105 105 "Green/Light" 110 110 "Light Blue" 115 115 "Light Blue/" 120 120 "Blue" 125 125 "Dark Blue/C" 130 130 "CTO" 135 135 "CTO/Open" 140 200 "Scroll %3d%%"(c-a)*100/(b-a) 201 255 "Scroll %3d%%"100-((c-a)*100/(b-a)) REND RANGE 5 ;Gobo 1 0 4 "Open" 10 10 "Gobo 1" 15 15 "Gobo 3" 20 20 "Gobo 4" 25 25 "Gobo 5" 30 30 "Gobo 6" 35 35 "Gobo 7" 40 40 "Gobo 8" 45 45 "Gobo 9" 50 50 "Gobo 10" 55 55 "Gobo 11" 60 60 "Gobo 12" 65 65 "Gobo 13" 70 70 "Gobo 14" 75 75 "Gobo 15" 80 84 "Gobo 1 %3d%%"(c-a)*100/(b-a) 85 89 "Gobo 2 %3d%%"(c-a)*100/(b-a) 90 94 "Gobo 3 %3d%%"(c-a)*100/(b-a) 95 99 "Gobo 4 %3d%%"(c-a)*100/(b-a) 100 104 "Gobo 5 %3d%%"(c-a)*100/(b-a) 105 109 "Gobo 6 %3d%%"(c-a)*100/(b-a) 110 114 "Gobo 7 %3d%%"(c-a)*100/(b-a) 115 119 "Gobo 8 %3d%%"(c-a)*100/(b-a) 120 124 "Gobo 9 %3d%%"(c-a)*100/(b-a) 125 129 "Gobo 1 %3d%%"(c-a)*100/(b-a) 130 134 "Gobo 1 %3d%%"(c-a)*100/(b-a) 135 139 "Gobo 1 %3d%%"(c-a)*100/(b-a) 140 144 "Gobo 1 %3d%%"(c-a)*100/(b-a) 145 149 "Gobo 1 %3d%%"(c-a)*100/(b-a) 150 154 "Gobo 1 %3d%%"(c-a)*100/(b-a) 155 200 "Spin C %3d%%"100-((c-a)*100/(b-a)) 201 255 "Spin C %3d%%"(c-a)*100/(b-a) REND RANGE 6 ;Gobo 2 0 4 "Open" 10 10 "Gobo 1" 15 15 "Gobo 2" 20 20 "Gobo 3" 25 25 "Gobo 4" 30 30 "Gobo 5" 35 35 "Gobo 6" 40 40 "Gobo 7" 45 45 "Gobo 8" 50 50 "Gobo 9" 55 55 "Gobo 10" 60 60 "Gobo 11" 65 65 "Gobo 12" 65 69 "Gobo 1 %3d%%"(c-a)*100/(b-a) 70 74 "Gobo 2 %3d%%"(c-a)*100/(b-a) 75 79 "Gobo 3 %3d%%"(c-a)*100/(b-a) 80 84 "Gobo 4 %3d%%"(c-a)*100/(b-a) 85 89 "Gobo 5 %3d%%"(c-a)*100/(b-a) 90 94 "Gobo 6 %3d%%"(c-a)*100/(b-a) 95 99 "Gobo 7 %3d%%"(c-a)*100/(b-a) 104 110 "Gobo 1 %3d%%"100-((c-a)*100/(b-a)) 100 104 "Gobo 8 %3d%%"(c-a)*100/(b-a) 105 109 "Gobo 9 %3d%%"(c-a)*100/(b-a) 115 119 "Gobo 1 %3d%%"(c-a)*100/(b-a) 120 124 "Gobo 1 %3d%%"(c-a)*100/(b-a) 125 209 "Scroll %3d%%"100-((c-a)*100/(b-a)) 210 255 "Spin C %3d%%"(c-a)*100/(b-a) REND RANGE 7 ;Gobo 2 Rot 0 127 "Ind %3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) 129 187 "Spi %3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) 188 195 "No Spin" 196 255 "Spi %3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 9 ;Focus 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 11 ;Zoom 0 255 "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) REND RANGE 13 ;Prism 0 31 "Open" 32 255 "Prism" REND RANGE 14 ;Prism Rot 0 127 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 187 "Spin C %3d%%"(c-a)*100/(b-a) 188 195 "No Spin" 196 255 "Spin C %3d%%"(c-a)*100/(b-a) REND RANGE 15 ;Prism1 0 31 "Open" 32 255 "Prism1" REND RANGE 16 ;Prism1 Rot 0 127 "Inde %3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a) 128 187 "Spin C %3d%%"(c-a)*100/(b-a) 188 195 "No Spin" 196 255 "Spin C %3d%%"(c-a)*100/(b-a) REND RANGE 17 ;Frost 0 31 "Open" 32 255 "Frost" REND RANGE 18 ;Pan 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 20 ;Tilt 0 255 "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a) REND RANGE 23 ;Control 0 9 "Safe" 10 19 "Lamp On" 20 29 "Lamp Off" 30 39 "Colour Half" 40 49 "Colour Rang" 50 59 "Safe" 60 69 "Reset All" 70 79 "Reset P/T" 80 89 "Reset Colou" 90 99 "Reset Gobo" 220 255 "Music Contr" REND